Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.0f3
Issue ID
826222
Regression
No
SpawnWithClientAuthority and AssignClientAuthority returns TRUE when authority is not assigned
When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and conn.isReady = FALSE, then TRUE is returned but Authority is not assigned.
In this case conn.isReady is still equal to false, because it is called right in NetworkManager.OnServerConnect method. If we wait for conn.isReady = TRUE before we try spawn object, then authority is assigned properly.
Reproducion steps:
1. Open attached project
2. Run "Test" scene
3. Click "LAN Host(H)" button
3. Observe that "LocalScoreController(Clone)" object does not have Authority (Network Information on Inspector)
Actual result:
Console printed "True" but authority is not assigned
Expected result:
Methods should either assign authority after connection is ready and return TRUE OR return FALSE if not assigned.
Reproduced on: Unity 5.2.5f, 5.3.0f4, 5.4.2f1, 5.5.0b9, 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment