Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2020.2.0a14
2020.3
2021.1
2021.2
Issue ID
1335707
Regression
Yes
Shader is not updated when updating the .glslinc file when the Shader is GLSL
How to reproduce:
1. Open the attached "1335707_Repro" project with "-force-opengl" command
2. Open the Scene "SampleScene"
3. In the Project window open the "TestLibrary.glslinc"
4. In the third line of the script change the second parameter from 0 to 1 and save it
5. Open the Editor
Expected results: The Plane in the Scene turns yellow
Actual results: The Plane in the Scene stays the same color
Reproducible with: 2020.2.0a14, 2020.3.13f1, 2021.1.14f1, 2021.2.0b1
Not reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.2.0a13
Notes:
- Force compiling the Shader will update changes made in the .glslinc file
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.18f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.17f1