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UnobservedTaskException:System.Exception: Failed to load an internal ass...
Reproduction steps:1. Open user attached Project "ResourceIssue"2. Double-click "Assets/PACKAGE_NAME" to import the package3. Restar... Read more
GPU utilization increases by 20% on Meta Quest headsets when Render Grap...
Steps to reproduce:1. Open the attached user's project "TestQuestRenderGraph.zip"2. Navigate to Project Settings -> Graphics ->... Read more
Calling WWW.movie fails to load and prints error LoadMoveData got NULL!
Steps to reproduce:1: Open attached project2: In "test" scene enter play mode3: Wait while movie is downloaded - Errors in console e... Read more
Loading multiple bundles using AssetBundle.LoadAssetAsync freezes editor
How to reproduce:1. Open user's project2. Enter play mode There is a low chance that the bundles will be loaded successfully, in tha... Read more
[iOS][Physics] Two MeshColliders pass through each other at certain angl...
With a specific mesh in the scene, when another mesh is moving towards it (standard Cube, Sphere or a custom mesh), instead of colli... Read more
[iOS][Cardboard] Left and right camera view is offset too far away from ...
Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye. Steps to reproduc... Read more
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a pro...
Steps to reproduce:1. Open Unity Hub2. Open the “user’s attached project” or create a new one3. Observe the crash Reproducible with ... Read more
[iOS] Sound volume of music playing on the device gets quiet after launc...
When a Unity app is launched, any audio playing on the device (iTunes, Spotify, etc.) gets quiet, even when the app is not playing a... Read more
[Android] VideoPlayer not playing video
How to reproduce:1. Open user provided project2. Build and run on device3. Observe that instead of video only white quad is shown Ex... Read more
[Android] PhysX crash when calling Physics.OverlapBoxNonAlloc or Overla...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Play the game, use skills by pressing any of the 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings