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Fixed in Unity 2017.1



Found in


Issue ID




[iOS][Cardboard] Left and right camera view is offset too far away from one another in Cardboard mode on 4 inch screen devices




Priority: 1Fix for next beta/patch release build


Severity: 3Workaround is possible

Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye.

Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Run on iPhone 5/iPod 6th Gen.

Notice that the splash screen is only visible in one half of the screen. When the scene loads there is a cube, which can only be seen with one camera at a time. It should be visible with both cameras and the views should be offset only by a little.

Reproduced on:
2017.1.0b4, 5.6.0p3, 5.6.0p1

Did not reproduce:

Devices tested:
iPod 6 iOS 10.2.1
iPhone SE iOS 9.3

Comments (13)

  1. A166a4a90b2984cbfcd8f725050829b1?d=mm


    Jul 25, 2017 21:02

    I'm having the same Issue. iPhone 7 on IOS 10.3.2, Unity 5.6.0p4

  2. Bb98e4392990b3490a59e3dcb047f75a?d=mm


    Jun 29, 2017 07:30

    5.6.1p1 not fixed

  3. 947c1b9e7a4665b270107ef09ddfcc54?d=mm


    Jun 21, 2017 20:21

    Any update on the problem mentioned by @YOLQUE?

  4. 947c1b9e7a4665b270107ef09ddfcc54?d=mm


    Jun 21, 2017 20:20

    Any update on the problem mentioned by @YOLQUE?

  5. 1627e84de0d2f90337f54e521437edf9?d=mm


    Jun 13, 2017 19:58

    Getting this issue with iPhone 6S+ in Unity 5.6.1f1.

  6. 7a17223be0217e9bfffbc11e264ba036?d=mm


    Jun 13, 2017 13:52

    iOS cardboard support is still broken in 5.6.0p2
    First time you run the app it is fine
    second time you run the app the eye is halved again and on the opposite side.
    | )( | instead of ( )( )

  7. 2db254a97a62ea35c9d6049c65ff058c?d=mm


    Jun 07, 2017 09:54

    Seems to be fixed in 5.6.1p2.

  8. 10eae8c44c6f1d23a3ebc01a82d9b994?d=mm


    Jun 01, 2017 18:57

    Same issue with Unity 5.6.1f1. Why this was marked "Fixed in Unity 2017.1"? Which version is it?

  9. 5fb7de24d7e0c2c5f74022daa27ca8e8?d=mm


    May 26, 2017 22:01

    As far as I know, the problem still exists on Unity 5.6.1f1.

    With the same settings, Android version works fine but in IOS version the two images are not aligned and seem too far away from each other.

    Also the position of the cursor seems weird, as if at the upper-right corner of the screen. I was building the default sample scene.

    I am using Iphone 5s( IOS 10.3.2) and Unity 5.6.1f1

  10. F42fea18a85311b0d232ef4d606591f0?d=mm


    May 15, 2017 21:26

    Same issue.

    Unity 5.6.1f1
    GVR SDK 1.40
    iPhone 6S and iPhone 6 on latest iOS.

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