Search Issue Tracker
Fixed
Fixed in 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
15
Found in
6000.1.9f1
6000.4.0a1
Issue ID
UUM-104715
Regression
No
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
Steps to reproduce:
1. Open Unity Hub
2. Open the “user’s attached project” or create a new one
3. Observe the crash
Reproducible with versions: 6000.1.0f1, 6000.1.1f1, 6000.1.6f1, 6000.1.9f1
Reproducible on: Windows 10 (by the user)
First few lines of StackTrace:
{noformat}
0x00007FFFC515C96B (Unity) D3D12SwapChain::CreateHWND
0x00007FFFC5105D75 (Unity) GfxDeviceD3D12Base::CreateGfxWindow
0x00007FFFC689F9B4 (Unity) GfxDeviceWorker::RunCommand
0x00007FFFC68A257C (Unity) GfxDeviceWorker::RunExt
0x00007FFFC68A26AF (Unity) GfxDeviceWorker::RunGfxDeviceWorker{noformat}
Note: not reproduced by CQA
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
- Performance Markers “Add Column” dropdown has a lot of empty space when opened
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
invirted
Aug 11, 2025 19:29
Forcing Unity to start with D3D11 works for me as workaround.
invirted
Aug 11, 2025 19:28
I submitted a bug report as CASE IN-111693. in the answer this issue was linked. I was asked to submit a logfile with some force-parameters. My reply came back "Your request couldn't be created". Where and how should I provide the new log?
christopheAS
Aug 11, 2025 14:15
We got the same crash today on an NVidia 4070 when opening our project.