Search Issue Tracker
Fixed
Fixed in 6000.2.0a6, 7000.0.0a20
Votes
0
Found in
6000.0.35f1
6000.1.0b3
Issue ID
UUM-93737
Regression
No
[sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
How to reproduce:
1. Open the "Lighting.zip" project
2. Open the "SampleScene"
3. Place Game view and Scene view beside each other
4. Select the "Main Camera" GameObject in the Hierarchy
5. Remove the "MainCamera" tag in the Inspector
6. Observe the Scene view
Expected result: The lighting does not change
Actual result: The Cube is not as much lit up
Reproducible in: 2023.2.0a9, 6000.0.35f1, 6000.1.0b3
Not reproducible in: 2022.3.56f1, 2023.2.0a8
Reproduced on: Windows 11 Pro, MacOS 15.2 (M1)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment