Search Issue Tracker
Fixed
Fixed in 6000.2.0a6, 7000.0.0a20
Votes
0
Found in
6000.0.35f1
6000.1.0b3
Issue ID
UUM-93737
Regression
No
[sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
How to reproduce:
1. Open the "Lighting.zip" project
2. Open the "SampleScene"
3. Place Game view and Scene view beside each other
4. Select the "Main Camera" GameObject in the Hierarchy
5. Remove the "MainCamera" tag in the Inspector
6. Observe the Scene view
Expected result: The lighting does not change
Actual result: The Cube is not as much lit up
Reproducible in: 2023.2.0a9, 6000.0.35f1, 6000.1.0b3
Not reproducible in: 2022.3.56f1, 2023.2.0a8
Reproduced on: Windows 11 Pro, MacOS 15.2 (M1)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Add comment