Search Issue Tracker
Fixed
Fixed in 6000.2.0a7
Votes
0
Found in
6000.2.0a1
Issue ID
UUM-99777
Regression
Yes
PlayableDirector's state remains set to Playing even when the timeline's time property exceeds its duration.
How to reproduce:
1. Open the attached “IN-93197_Unity2019.4.30_Playable“ project
2. Navigate to Assets/Scenes/SampleScene.unity in the Unity Editor
3. Ensure that the Timeline window is either hidden or not in focus
4. Click the Play button in the Unity Editor to start the scene
5. Observe the message in console window
Expected Result: PlayableDirector should stop automatically when it reaches the end of the track
Actual Result: PlayableDirector does not stop automatically when it reaches the end of the track
Reproducible with: 2021.3.0f1, 2021.3.47f1, 2022.3.56f1, 6000.0.34f1, 6000.1.0b2
Reproducible on: MacOS 15.1.2 (M1 Max)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment