Search Issue Tracker
Fixed
Fixed in 6000.2.0a7
Votes
0
Found in
6000.2.0a1
Issue ID
UUM-99777
Regression
Yes
PlayableDirector's state remains set to Playing even when the timeline's time property exceeds its duration.
How to reproduce:
1. Open the attached “IN-93197_Unity2019.4.30_Playable“ project
2. Navigate to Assets/Scenes/SampleScene.unity in the Unity Editor
3. Ensure that the Timeline window is either hidden or not in focus
4. Click the Play button in the Unity Editor to start the scene
5. Observe the message in console window
Expected Result: PlayableDirector should stop automatically when it reaches the end of the track
Actual Result: PlayableDirector does not stop automatically when it reaches the end of the track
Reproducible with: 2021.3.0f1, 2021.3.47f1, 2022.3.56f1, 6000.0.34f1, 6000.1.0b2
Reproducible on: MacOS 15.1.2 (M1 Max)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent help box font size in Project Settings window
- Local package MonoBehaviour scripts appear as missing after updating the project when the project and package paths share the same prefix
- AssetBundle Variants do not switch when a Sprite (2D and UI) texture is referenced from a Material
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
Add comment