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Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce:1. Open the attached project(AudioSourceRigibody.zip)2. Open the test scene3. Play the scene (repeat this step fo... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
Editor can not determine if GraphicsFence has passed when using CommandB...
Reproduction steps: Open the attached project(CommandBufferBug.zip) Select Assets/Scenes/POC Enter Play Mode Observe the error in th... Read more
[WebGL] build fails even on empty new project
-e: see title, worked in beta18 now fails on OSX and Win -repro:--create new empty project (or download the attached one)--start a W... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
[Android] Player crashes when changing VSync settings
Steps:1. Build and Run the attached project on Android ("TargetFramerateTests.zip")2. In device: click "Next VSync" button Result: p... Read more
Test Framework fails to build player if project includes com.unity.ads
Test Framework fails to build player if project includes com.unity.ads Reproduce:1. open attached project2. run tests on standalone ... Read more
Copy-pasting material properties between different materials throws exce...
This is a regression from: [https://github.cds.internal.unity3d.com/unity/unity/pull/15924] Steps to reproduce: Add TMP to the proje... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more
Tags are exported but list stays empty
How to reproduce:1. Create a new project2. Add some tags to a list3. Tag game objects with custom created tags4. Save the scene and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size