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[UI Toolkit] ScrollView scroll offset gets reset to 0 when resetting Dis...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Play... Read more
"Burst error BC1042: The managed class type `System.IntPtr` is not suppo...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the Console window Expected result: No errors are thrown in t... Read more
[VisionOS] XRGeneralGrabTransformer makes object move upon selection whe...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleSceneUnbounded.unity“ Scene 3. Enter th... Read more
A crash occurs on a WebGL build when setting a value on "AudioParam"
How to reproduce: 1. Open the “SeaCrit” project 2. Build and run the project for WebGL 3. Play around in the game for a few minut... Read more
Shader error in 'Shader Graphs/Master': redefinition of '_Time' is throw...
How to reproduce: 1. Create a new High Definition 3D Template Project 2. Create a new Shader Graph (Right-click in the Project Win... Read more
Unity.Tilemap.AnimatedTiles are out of sync
How to reproduce: 1. Open the “IN-78763.zip“ project 2. Open the “SampleScene” 3. Enter the Play Mode 4. Move along a grid with ... Read more
"The type or namespace name 'EditorMultiplayerManager' does not exist......
Reproduction steps: 1. Create a new project 2. Using the Package Manager (Window > Package Manager), install the Dedicated Server ... Read more
Importing Production Ready Shaders and Feature Examples from the Shader ...
How to reproduce: 1. Create a new High Definition 3D Template Project 2. Open Package Manager (Window -> Package Manager) 3. Find... Read more
[Linux] AutoLocale error gets thrown when opening a project
Reproduction steps: 1. Create a new 3D project 2. Observe the Console window Expected result: No errors are thrown Actual result: “... Read more
A wrong compute buffer is returned in a render pass when using the "Comp...
How to reproduce: 1. Open the “RenderGraphBug“ project 2. Open the “SampleScene“ 3. Observe the Console window Expected result... Read more
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