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Fixed

Fixed in 2022.3.59f1, 6000.1.0b6, 6000.2.0a2, 7000.0.0a19

Votes

0

Found in

2021.3.47f1

2022.3.55f1

6000.0.32f1

6000.1.0a9

6000.2.0a1

Issue ID

UUM-91252

Regression

No

[iOS] External audio stops playing when Prepare iOS For Recording is enabled

-

Reproduction steps:
1. Open the attached “AudioTest” project
2. Build the project and launch the application on an iOS device
3. On the iOS device, minimize the Unity application
4. Play audio from a secondary application (e.g. Spotify, YouTube Music)
5. Reopen the Unity application

Expected result: The audio from the secondary application continues to play
Actual result: The secondary application stops playing audio

Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9

Testing environment: macOS Sequoia 15.1.1

Reproducible with these devices:
VLNQA00624, iPhone 16 Pro, iOS 18.0.1, CPU: Apple A18 Pro
VLNQA00394, iPhone 13 mini, iOS 18.1, CPU: Apple A15 Bionic
VLNQA00359, iPhone 12 Pro, iOS 17.6.1, CPU: Apple A14 Bionic

Not reproducible with these devices:
No other devices tested

  1. Resolution Note (fix version 6000.2.0a2):

    On iOS, fixed a bug where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio sometimes when first starting the Unity app.

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