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Fixed
Fixed in 2022.3.59f1, 6000.1.0b6, 6000.2.0a2, 7000.0.0a19
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.32f1
6000.1.0a9
6000.2.0a1
Issue ID
UUM-91252
Regression
No
[iOS] External audio stops playing when Prepare iOS For Recording is enabled
Reproduction steps:
1. Open the attached “AudioTest” project
2. Build the project and launch the application on an iOS device
3. On the iOS device, minimize the Unity application
4. Play audio from a secondary application (e.g. Spotify, YouTube Music)
5. Reopen the Unity application
Expected result: The audio from the secondary application continues to play
Actual result: The secondary application stops playing audio
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Testing environment: macOS Sequoia 15.1.1
Reproducible with these devices:
VLNQA00624, iPhone 16 Pro, iOS 18.0.1, CPU: Apple A18 Pro
VLNQA00394, iPhone 13 mini, iOS 18.1, CPU: Apple A15 Bionic
VLNQA00359, iPhone 12 Pro, iOS 17.6.1, CPU: Apple A14 Bionic
Not reproducible with these devices:
No other devices tested
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Resolution Note (fix version 6000.2.0a2):
On iOS, fixed a bug where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio sometimes when first starting the Unity app.