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[Android] The Software keyboard on Android does not close when the retur...
Reproduction steps:1. Open the attached Project “ReproProject”2. Build and run the Project on Android3. Select any of the Inputfield... Read more
IndexOutOfRangeException error is thrown when importing PSB files with 3...
How to reproduce:1. Create a new Unity project and import the 2D PSD Importer package2. Download the user-supplied "error.psb" file3... Read more
Reflection probe baking error when SSMS option is enabled in HDRP
There is a missing condition for the creation of the color pyramid buffer in the code. This causes an exception when baking a reflec... Read more
[URP] Realtime lights are not dimmed by transparent materials
Steps to reproduce: 1. Download and open the repro project (EnterTheRoom-URP-Stripped.zip)2. Open scene EnterTheRoom-Scene01-Strippe... Read more
Some normal maps has ripple effect and appears to be lower in quality wh...
How to reproduce:1. Open the attached project ("case_1169679-Material regression.zip")2. Open the repro scene ("repro_2019")3. Notic... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
[HDRP] Unexpected desync of RenderQueue with MaterialVariant
Step to repro:- Import attached package- Open Scene "Repro_PostProcess"- Select Repro_Parent Material, switch the rendering pass to ... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project2. Build 'Main' scene for iOS3. Build the generated Xcode project to a device4. Applicat... Read more
ObjectDisposedException thrown when removing elements from a serialized ...
Reproduction steps:1. Open the user’s attached project2. Click “Assets/new data.asset”3. In the Inspector window, click “+” a couple... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open