Search Issue Tracker
Fixed in 2022.1.7f1
Fixed in 2022.1.X, 2022.2.X, 2022.2.0a4
Votes
0
Found in
2021.3.8f1
2022.1.6f1
2022.2.0a3
Issue ID
UUM-12997
Regression
Yes
ObjectDisposedException thrown when removing elements from a serialized list
Reproduction steps:
1. Open the user’s attached project
2. Click “Assets/new data.asset”
3. In the Inspector window, click “+” a couple of times and then “-”.
4. Observe Console Window
Expected result: Elements are removed without any errors
Actual result: ObjectDisposedException is thrown when removing elements
Reproducible with: 2021.3.8f1, 2022.1.6f1, 2022.2.0a1, 2022.2.0a3
Not reproducible with: 2022.1.7f1, 2022.1.14f1, 2022.2.0a4, 2022.2.0b6, 2023.1.0a9
Couldn't test with: 2020.3.38f1 ('ListView' does not contain several properties in this stream)
Reproducible on: Windows 10 Pro 21H2
Note: Throws ArgumentOutOfRangeException on the 2022.1 and 2022.2 streams
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment