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[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps:1. Open project in "MyRepro.zip"2. Open Scene "0a18.unity"3. Notice that UniversalRP-HighQuality is using 2D Rend... Read more
Mixed Reality Template crashes when attempting to "Fix All" issues in th...
Steps to reproduce: 1. Install Unity 6000.0.14f1 2. Create new template with the Mixed Reality template 3. After the project boots u... Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce:1. Open user-submitted project (BuildConfigurationsException.zip)2. Select the EmptyBuildConfiguration asset3. Drag... Read more
Assets in the Project Window are incorrectly sorted when different Asset...
Reproduction steps:1. Open the attached “BugProjectBrowserFieSort.zip” project2. Navigate to the Resources folder (Assets > Resou... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro:1. Create a ... Read more
Mesh doesn't get rendered in Player when using Graphics.DrawMeshInstanced
How to reproduce:1. Open the attached project “IN_7570”2. Open “SampleScene” in Scenes3. Enter the Play Mode4. Observe the Game View... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project2. Build 'Main' scene for iOS3. Build the generated Xcode project to a device4. Applicat... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template