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21.2 LTS editor crashes on launch for HL2
Repro Steps: Launch 21.2.19f1 editor and create a new blank project Install XR management + OpenXR Use the MRTK feature tool to inst... Read more
BezierUtility.BezierPoint function parameters are not in the right order
To reproduce:1. Open the project “Test_sprite_shape”2. Observe the Scene view Expected result: The red line repeats the controller f... Read more
Build fails with errors "unresolved external symbol grpcsharp_init refer...
How to reproduce:1. Open the attached project “PDA-AR.zip”2. Build the project for UWP3. Open the generated Solution in VS4. Build t... Read more
[IL2CPP] Build is unsuccessful when using function comparison
Reproduction steps: Open the user attached project Press File → Build And Run Expected result: Build is successfulActual result: Bui... Read more
Decals ignore Draw Distance values if they use the same Material
How to reproduce:1. Open the attached “IN-13919” project2. Open the “SampleScene” Scene (Assets/Scenes)3. Focus on the “Decal Projec... Read more
mesh.SetVertexBufferData and mesh.SetIndices calculates bounds incorrect...
To reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Console Expected result: Log “Center: (0.50, 0.50, 0.50), Ex... Read more
Labels of properties are not visible if setting "includeChildren" to tru...
How to reproduce:1. Open the attached project “Labels.zip”2. Open the “Missing Labels” Scene3. In the Hierarchy window, select the “... Read more
[UIBuilder] Objects in UI Builder are changing their actual size when zo...
To reproduce:1. Open the project “RootUssBug”2. Open Assets → UI → RootStyleTest.uxml3. Zoom in and zoom out Expected result: Object... Read more
NullReferenceException is thrown when closing the Plastic SCM window
How to reproduce:1. Open a new Unity project2. Open the “Window → Plastic SCM” window in the menu3. Close that window Expected resul... Read more
AssetBundles have missing meshes when building with static batching enabled
How to reproduce:1. Open the attached “MSGVProject” project2. Select “Window” → “Asset Management” → “Addressables” → “Groups” in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled