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1
votes
By Design

Draw call batching does not work when using identical Sprite Renderers i...

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Jun 03, 2024

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Version/s: 6000.0.5f1

Reproduction steps: 1. Open the attached “SpriteBatch.zip” project 2. Enter the Play mode 3. Open the Profiler (Window > Analysis > ... Read more

3
votes
Fixed

[Player Settings] [Android] [Publishing] - Key Store Password and Key Al...

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Jun 03, 2024

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Version/s: 6000.0.4f1

*+Description+* It's not possible to set the key store pass and key alias pass for Android build profiles. It shows up as disabled ... Read more

0
votes
Fixed

[Player Settings] [Common] [Shader Variant Loading Settings] - Shader ch...

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Jun 03, 2024

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Version/s: 6000.0.6f1, 6000.1.0a7, 7000.0.0a1

*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more

0
votes
Fixed

[Player Settings] [Common] [Rendering] - Lightmap Encoding should be cha...

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Jun 03, 2024

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Version/s: 6000.0.6f1, 6000.1.0a7, 7000.0.0a1

*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a player settings... Read more

0
votes
Fixed

The Package Manager gives inconsistent search results and shows errors i...

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Jun 04, 2024

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Version/s: 6000.0.5f1

How to reproduce: 1. Create a new empty project 2. Add the following package to “My Assets”: [https://assetstore.unity.com/package... Read more

1
votes
By Design

Read/Write error is thrown when making an AsyncGPUReadback request to a ...

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Jun 04, 2024

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Version/s: 2021.3.39f1, 2022.3.32f1, 6000.0.5f1

How to reproduce: 1. Open the “IN-77561_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console E... Read more

0
votes
Fixed

Build Target Extension is using BuiltTarget.ToString() instead of NamedB...

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Jun 04, 2024

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Version/s: 2021.3.19f1, 2022.3.0f1, 6000.0.0b16

BuiltTargetExtensions and QualitySettings API are excluding/including platforms by string There might be a missmatch between what... Read more

0
votes
Fixed

NativeArray can not be accessed when making a second AsyncGPUReadback.Re...

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Jun 04, 2024

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Version/s: 2022.3.32f1, 6000.0.5f1, 7000.0.0a1

How to reproduce: 1. Open the “IN-77552_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console Ex... Read more

0
votes
Fixed

Windows/My Assets: pasting text in search bar using CTRL+V shortcut does...

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Jun 04, 2024

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Version/s: 6000.0.5f1

How to reproduce: 1. Create a new empty project 2. Open the Package Manager (Window → Package Manager) and navigate to "My Assets"... Read more

0
votes
Fixed

[AsyncLoadInEditor][StreamingInEditor] The Material Variant is rendered ...

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Jun 04, 2024

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Version/s: 2022.3.32f1, 6000.0.5f1

How to reproduce: 1. Open the “MaterialVariantTextureStreaming“ project 2. Open the “TestScene“ 3. Expand the “Cliff_03_Prefab > ... Read more

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