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Fixed in 6000.1.0b9
Fixed in 6000.1.X, 6000.2.X, 6000.2.0a5, future release
Votes
0
Found in
6000.0.37f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-89959
Regression
No
[VFX Graph] TriggerOnDie spawn particles when particles are alive
Steps to reproduce:
1. import the linked unity package
2. open the VFX
3. drag and drop the VFX in the scene.
Actual results: Notice that the Main System spawns particles (the red ones) thanks to a TriggerEventonDie although they are not dead.
Expected results: The TriggerOnDie should only spawn particles when a particle dies. Death of the particles being manually set (Alive attribute) or thanks to the implicit Reap option in the update.
Reproducible with versions: 6000.1.0a7
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