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Votes
0
Found in
6000.0.30f1
6000.1.0a7
Issue ID
UUM-89113
Regression
No
[Android] [Vulkan] UI that is activated after a delay flickers when a Scriptable Render Pass goes over it
How to reproduce:
1. Open the “ReproProjectFile.zip“ project
2. Open the “Application“ scene
3. Build and Run for Android
4. Wait for 30-60 seconds
Expected result: No flickering UI
Actual result: UI is flickering
Reproducible with: 6000.0.30f1, 6000.1.0a7
Could not test with: 2021.3.46f1, 2022.3.53f1 (The issue only reproduces with “CustomVolumeComponent“, “BlurRenderPass“ and the “BlurRendererFeature“ classes written in the Example of a complete Scriptable Renderer Feature in URP for Unity 6)
Reproducible environment: macOS 15.1.1 (Intel), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00468, Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
Not reproducible with these devices:
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
Notes:
- Reproducible with only Vulkan Graphic API, not reproducible with OpenGLES3
- The UI that flickers is loaded after a delay, if it is loaded with the scene (no delay) the issue does not reproduce
- Not reproducible with the Editor and Standalone
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