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1
votes
By Design

Depth texture “_CameraDepthTexture” is not recognized when building for ...

Shader System

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Sep 20, 2022

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Version/s: 2020.3.38f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. In the Project window select the “Depth” shader file3. Make sure there are ... Read more

1
votes
By Design

Timelines are not synchronized when they are both played simultaneously

Package: Timeline

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May 24, 2024

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Version/s: 1.7.6, 1.8.6

How to reproduce:1. Open the attached project "TimelineBug.zip"2. Enter Play Mode3. Wait ~15 seconds Expected results: "TimelineCube... Read more

0
votes
Active

Gradient draw larger when a custom shader is used

UI Toolkit Graphics

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1

Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more

0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

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Jun 14, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more

0
votes
Fixed

[Burst] Uninformative errors are thrown when ValueTuple type is used wit...

Package: Burst

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Dec 08, 2019

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Version/s: 1.2.0-preview.1, 1.2.0-preview.11

How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more

0
votes
By Design

Subemiter's Emission position is not the same when emitted by the Parent...

Visual Effects - Legacy

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Oct 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the attached project2. Go to the "ParentedParticles" Scene3. Click on the "Parent system" in the Hierarchy ... Read more

0
votes
Fixed

Particles spawned from Particle System are not visible when Shape "Arc" ...

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Aug 14, 2024

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Version/s: 2021.3.43f1, 2022.3.43f1, 6000.0.15f1

Reproduction steps:1. Open the attached “ParticleSystemArc.zip” project2. Open the “ReproScene” Scene3. Select the “Particle System ... Read more

1
votes
Active

PointerUpEvent doesn't work when using left-click on a dragger of the Sl...

UI Toolkit

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Feb 17, 2022

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Version/s: 2020.3, 2021.2, 2021.2.7f1, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Enter Play Mode4. In the Game V... Read more

0
votes
Fixed

GetNextFrameFenceValue() always returns 1

DirectX12

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Jan 16, 2023

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Version/s: 2022.2.2f1, 2023.1.0a25, 2023.2.0a1

The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more

0
votes
Fixed

Volumetric Fog flickers when using the “Output Particle HDRP Volumetric ...

Visual Effects

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Apr 06, 2023

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Version/s: 2023.1.0a25, 2023.2.0a9

Reproduction steps:1. Open the attached project “VfxFogFlicker.zip”2. Enter the Play Mode Expected result: Fog doesn’t flickerActual... Read more

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