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Fixed
Fixed in 2022.2.7f1, 2023.1.0b4, 2023.2.0a1
Votes
0
Found in
2022.2.2f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-23065
Regression
Yes
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1.
To reproduce:
# Write a native plugin that uses GetNextFrameFenceValue()
# Use the plugin in a C# project that renders multiple frames
Expected result: The return value increase at least by one per frame
Actual result: The return value is always 1
Comments (1)
-
vedade
Jan 30, 2023 22:04
I was looking forward to it too
Add comment
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Resolution Note (fix version 2023.2.0a1):
Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2023.1.0b4):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2022.2.7f1):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.