Search Issue Tracker
Fixed
Fixed in 2022.2.7f1, 2023.1.0b4, 2023.2.0a1
Votes
0
Found in
2022.2.2f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-23065
Regression
Yes
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1.
To reproduce:
- Write a native plugin that uses GetNextFrameFenceValue()
- Use the plugin in a C# project that renders multiple frames
Expected result: The return value increase at least by one per frame
Actual result: The return value is always 1
Comments (1)
-
vedade
Jan 30, 2023 22:04
I was looking forward to it too
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Resolution Note (fix version 2023.2.0a1):
Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2023.1.0b4):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2022.2.7f1):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.