Search Issue Tracker
Fixed in 2022.2.7f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a1
Votes
0
Found in
2022.2.2f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-23065
Regression
Yes
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1.
To reproduce:
- Write a native plugin that uses GetNextFrameFenceValue()
- Use the plugin in a C# project that renders multiple frames
Expected result: The return value increase at least by one per frame
Actual result: The return value is always 1
Comments (1)
-
vedade
Jan 30, 2023 22:04
I was looking forward to it too
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Economy package throws a CS0619 error in the Console when installed together with Deployment package
- “Screen position out of view frustum” errors are thrown when zooming out in the Scene view with Rect Tool selected
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
Resolution Note (fix version 2023.2):
Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2023.1):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2022.2):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.