Search Issue Tracker
Fixed
Fixed in 2022.2.7f1, 2023.1.0b4, 2023.2.0a1
Votes
0
Found in
2022.2.2f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-23065
Regression
Yes
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1.
To reproduce:
# Write a native plugin that uses GetNextFrameFenceValue()
# Use the plugin in a C# project that renders multiple frames
Expected result: The return value increase at least by one per frame
Actual result: The return value is always 1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2023.2.0a1):
Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2023.1.0b4):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.
Resolution Note (fix version 2022.2.7f1):
DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.