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Fixed in 2022.2.7f1

Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a1

Votes

0

Found in

2022.2.2f1

2023.1.0a25

2023.2.0a1

Issue ID

UUM-23065

Regression

Yes

GetNextFrameFenceValue() always returns 1

DirectX12

-

The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1.

 

To reproduce:

  1. Write a native plugin that uses GetNextFrameFenceValue()
  2. Use the plugin in a C# project that renders multiple frames

Expected result: The return value increase at least by one per frame

Actual result: The return value is always 1

 

  1. Resolution Note (fix version 2023.2):

    Fixed GetNextFrameValue() in DX12 native rendering plugins.

  2. Resolution Note (fix version 2023.1):

    DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.

  3. Resolution Note (fix version 2022.2):

    DX12: Fixed GetNextFrameValue() in DX12 native rendering plugins.

Comments (1)

  1. vedade

    Jan 30, 2023 22:04

    I was looking forward to it too

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