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0
votes
Active

Inconsistent behaviour for Physics.ContactModifyEvent

PhysX

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Aug 28, 2025

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Version/s: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a6, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-113784_ContactModification.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Sce... Read more

1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

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Dec 08, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more

0
votes
By Design

[UI] Dropdown stays in highlight phase after selecting an option

UI

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Jan 07, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more

0
votes
Fixed

NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...

Networking

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Apr 10, 2015

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Version/s: 5.1.0b2

NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What ... Read more

0
votes
Duplicate

Sprite Atlas Hash changes between build targets

2D

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Jan 01, 2020

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Version/s: 2018.4.14f1, 2019.2.15f1, 2019.3.0f2

How to reproduce:1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip"2. Text edit the file 'Atlas.spriteatlas', ... Read more

0
votes
Fixed

[Linux] Array Element doesn't duplicate/delete when clicking "Duplicate/...

Linux

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Sep 30, 2022

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Version/s: 2022.1.18f1, 2022.2.0a5

Reproduction steps:1. Open the attached project “IN-15122.zip”2. Open the “Assets/Scenes/Repro.unity” scene3. In the Hierarchy Windo... Read more

0
votes
Fixed

The “x” delete button in the Search bar remains visible after already pr...

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Aug 22, 2025

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Version/s: 6000.3.0a6

Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

1
votes
Fixed

“NullReferenceException" errors are thrown in Play mode when subscene ed...

Package: Entity Component System (ECS)

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May 03, 2023

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Version/s: 1.0.0

Reproduction steps:1. Open the attached “InconsistentPrefabBehaviorRepro.zip“ project2. Open the “Repro” scene3. Enable Editing for ... Read more

0
votes
Duplicate

Modifying Input Actions when Reload Domain is disabled breaks existing b...

Package: Input System

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May 03, 2023

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Version/s: 1.9.0

Reproduction steps:1. Open the attached “Input System Bug.zip“ project2. Open the “Playground” scene3. Enter Play mode and move the ... Read more

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