Search Issue Tracker
Fixed
Won't Fix in 1.0.X
Votes
1
Found in [Package]
1.0.0
Issue ID
ECSB-300
Regression
No
“NullReferenceException" errors are thrown in Play mode when subscene editing is disabled
Reproduction steps:
1. Open the attached “InconsistentPrefabBehaviorRepro.zip“ project
2. Open the “Repro” scene
3. Enable Editing for “ecs” subscene in Hierarchy window and enter Play mode
4. Exit Play mode and observe the Console
5. Disable editing for “ecs” subscene and enter Play mode
6. Exit Play mode and observe the Console
Expected result: No errors are thrown
Actual result: “NullReferenceException: Object reference not set to an instance of an object
Unity.Entities.BlobAssetReferenceData.get_IsProtected () (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.65/Unity.Entities/Blobs.cs:373)” errors are thrown
Reproducible with: 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Could not test with: 0.17.0-preview.42 (2020.3.47f1), 0.51.1-preview.21 (2020.3.47f1, 2021.3.23f1) (Errors in the Console)
Reproduced on: macOS Monterey 12.6 (Intel), Windows 10 (by the reporter)
Note: Couldn't test in Build (Errors in the Console)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
Resolution Note:
Now blob asset references should work in unmanaged shared components.
Resolution Note (1.0.X):
This is not fixed in 1.0. It's fixed in 1.1.