Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.9.0
Issue ID
ISXB-469
Regression
No
Modifying Input Actions when Reload Domain is disabled breaks existing binds
Reproduction steps:
1. Open the attached “Input System Bug.zip“ project
2. Open the “Playground” scene
3. Enter Play mode and move the PlayerInput GameObject with “W”, “A”, “S”, “D” keys
4. Exit Play mode
5. Ensure Enter Play Mode Options is enabled and Reload Domain is disabled in Edit > Project Settings > Editor
6. Double-click on the “NoVRPlayerInput.inputactions” asset to open the Input Actions window and change the “W” key Movement from Up to Down
7. Enter Play mode and move the PlayerInput GameObject with “W”, “A”, “S”, “D” keys
8. Observe the Game window
Expected result: PlayerInput GameObject moves
Actual result: PlayerInput GameObject doesn’t move
Reproducible with: 1.5.0 (2022.2.17f1), 1.5.1 (2022.2.15f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a13) 1.8.3 (2022.3.26f1)
Not reproducible with: 1.5.1 (2021.3.24f1, 2022.2.14f1)
Could not test with: 1.5.1 (2020.3.47f1) (Errors in the Console)
Reproduced on: macOS Monterey 12.6 (Intel), Windows 11
Notes:
- Not reproducible in Build
- Regression is in the Editor versions, not the package versions
-
Resolution Note:
Although the InputSystem doesn't support officially support Configurable PlayMode Options, various issues around modifying InputActions when domain reloads are disabled have been reported by a number of users.
Therefore, this bug is being fixed in 1.8.3 InputSystem package release.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-601
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #-601