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Issue ID




Modifying Input Actions when Reload Domain is disabled breaks existing binds

Package: Input System


Reproduction steps:
1. Open the attached “Input System“ project
2. Open the “Playground” scene
3. Enter Play mode and move the PlayerInput GameObject with “W”, “A”, “S”, “D” keys
4. Exit Play mode
5. Ensure Enter Play Mode Options is enabled and Reload Domain is disabled in Edit > Project Settings > Editor
6. Double-click on the “NoVRPlayerInput.inputactions” asset to open the Input Actions window and change the “W” key Movement from Up to Down
7. Enter Play mode and move the PlayerInput GameObject with “W”, “A”, “S”, “D” keys
8. Observe the Game window

Expected result: PlayerInput GameObject moves
Actual result: PlayerInput GameObject doesn’t move

Reproducible with: 1.5.0 (2022.2.17f1), 1.5.1 (2022.2.15f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a13) 1.8.3 (2022.3.26f1)
Not reproducible with: 1.5.1 (2021.3.24f1, 2022.2.14f1)
Could not test with: 1.5.1 (2020.3.47f1) (Errors in the Console)

Reproduced on: macOS Monterey 12.6 (Intel), Windows 11

- Not reproducible in Build
- Regression is in the Editor versions, not the package versions

  1. Resolution Note:

    Although the InputSystem doesn't support officially support Configurable PlayMode Options, various issues around modifying InputActions when domain reloads are disabled have been reported by a number of users.

    Therefore, this bug is being fixed in 1.8.3 InputSystem package release.
    Duplicate of

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