Search Issue Tracker
Fixed
Fixed in 2021.3.27f1, 2022.2.22f1
Votes
0
Found in
2020.3.45f1
2021.3.18f1
2022.2.7f1
Issue ID
UUM-28469
Regression
No
Editor crashes on SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths when regenerating and applying materials
Steps to reproduce:
1. Open the attached project “spmAssetCrash“
2. Select the “Assets/Needle_Maker_Desktop_Narrow_Modeler_Use_Only.spm“ asset
3. In the Inspector window click the Materials tab
4. In the Materials tab click Apply & Generate Materials
Expected result: The material is regenerated
Actual result: Unity crashes
Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.7f1, 2023.1.0b2
Fixed in: 2023.1.0b3, 2023.2.0a1
Reproducible on: Windows 10
Note: Repeat the 3-4 steps on different .spm assets If Unity does not crash with the asset presented in the 2nd step
Stacktrace:
SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths
SpeedTreeImporter::`vector deleting destructor'
GUIDPersistentManagerV2::UnloadImportedAssetObjectsAndUnregisterAssetInternal
UnloadImportedAssetsThatAreNotUpToDate
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment