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Post Processing not getting correct render target when using Camera.SetR...
How to reproduce:1. Open "SampleScene" from the attached project2. Open Game View and Frame Debugger windows3. In Hierarchy select "... Read more
Black artifact becomes visible in the "Build Profiles" window when the "...
Steps to reproduce: Create a project Go to "File -> Build Profiles" Click the "Add Build Profile" button In the "Platform Browser... Read more
Out of memory crash when selecting more than 80000 Assets simultaneously
Steps to reproduce:1. Create a new Unity project2. Download the attached “images.zip” file and extract it (see pinned comment)3. Upl... Read more
[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB impo... Read more
Editor crashes with Error "Size overflow in allocator. UnityEditor.Gener...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Addressables Report window (Window > Asset Management > Add... Read more
[Android] Crash caused by Burst when deployed on Android 15 devices
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Lobby“ scene3. Update a package through Package Manager5. Build ... Read more
‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...
Reproduction steps:1. Open the attached ‘URP2022' project2. Open the ‘SampleScene’3. Observe the ‘Assets/Settings/URP-HighFidelity’ ... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation