Search Issue Tracker
Fixed
Fixed in 6000.1.12f1, 6000.2.0b10, 6000.3.0a2, 7000.0.0a25
Votes
0
Found in
6000.1.0b13
6000.2.0a7
6000.3.0a1
Issue ID
UUM-101514
Regression
No
Black artifact becomes visible in the "Build Profiles" window when the "Build Automation" window is opened
Steps to reproduce:
- Create a project
- Go to "File -> Build Profiles"
- Click the "Add Build Profile" button
- In the "Platform Browser" window, enter the Build Profile name and create a build
- Verify that the build is created
- Select it
- Click the "Cloud Build" button
- Verify that the "Build Automation" window is created
- Move it a little bit up
- Hover the mouse on the "Scripting Defines" section
- Observe the result
Actual results: A black artifact becomes visible. A few screenshots are added below in the Attachments section. Seems that we get it instead of a tooltip.
Expected results: Users shouldn't see such artifacts. If it is a tooltip, so user should see its message.
Reproducible with versions: 6000.1.0b13, 6000.2.0a7
Not reproducible with versions: -
Can’t test with versions: 6000.0.44f1 this stream has old UI
Tested on (OS): M1 Max - Sequoia 15.3.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment