Search Issue Tracker
Fixed
Fixed in 1.8.25
Votes
0
Found in [Package]
1.8.24
Issue ID
BUR-2907
Regression
Yes
[Android] Crash caused by Burst when deployed on Android 15 devices
How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “Lobby“ scene
3. Update a package through Package Manager
5. Build and Run for Android
6. Type something in the “Enter your Name“ field
7. Press the “Guest“ button
Expected result: No crash
Actual result: Crash
Reproducible with: 1.8.22 (6000.0.43f1), 1.8.24 (6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1)
Not reproducible with: 1.8.19, 1.8.21 (6000.0.43f1), 1.8.25 (6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1)
Fixed in: 1.8.25
Reproducible environment: macOS 15.6.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VPNQA00629, Samsung - (SM-S931B), Android 15, CPU: Snapdragon 9 Elite (SM8750), GPU: Adreno (TM) 830
Samsung Z Flip 5 (Reporters)
Samsung S25 (Reporters)
Samsung Z Fold 4 (Reporters)
(All on Android 15 / One UI based builds).
Not reproducible with these devices:
VLNQA00319, Google - (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00276, Asus - (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Notes:
- Issue no longer reproduces when Enable Burst Compilation is disabled in the “Edit > Project Settings > Burst AOT Settings > Android“
- Or commenting out the “{{NetworkManager.Singleton.StartClient();}}“ from the ‘Start()’ will make issue not reproducible anymore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing Import Settings on a Sprite that has been added to a Sprite Atlas while in PlayMode
- Empty lists can be applied in Additional Compiler Argument list in Project Settings
- [Vulkan][OpenXR] SRP Foveation Regions Not Centered when eye-tracking is not used
- Long Color Library name overflows outside input field bounds
- Shader Graph validation and Metal threadgroup memory warnings thrown when installing HDRP package in Universal 3D Template
Add comment