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Preview of UV charts for realtime lightmaps fails with console error
How to reproduce:1. Open the project “IN_23610”2. Press Window → Rendering → Lighting3. Press “Realtime Lightmaps”4. Open the previe... Read more
Mouse clicks are not recognised correctly in Game View with Cinemachine ...
How to reproduce:1. Open the attached project “IN_16588”2. Open the “SampleScene” Scene in Scenes3. Select “Virtual Camera” GameObje... Read more
[UI Toolkit] Sprites show fragments from other Sprites when using Visual...
Steps to reproduce:1. Open the “SpriteUI test” project2. Open the “Sprites” scene3. Enter Play Mode4. Observe the “AxeDouble” textur... Read more
Rule Tile corrupts when upgrading versions
Steps to reproduce:1. Open the “rule_tile_issue” project2. Select “RuleTile_Wall_Wood” in Assets/RuleTile and observe the Inspector ... Read more
Forward+: Divergence warning in LightCookieInput.hlsl when using cookie
Steps to reproduce:1. Open the “14.0.3 SG Shader Error” project2. Select the “New Shader Graph” shader3. Observe the shader “Errors”... Read more
Position coordinates are ignored when using "Handles.DrawCamera"
How to reproduce:1. Open the user's attached "Handles DrawCamera Test - 2022.zip" project2. Enter Play Mode and open Menu > Custo... Read more
Hierarchy doesn't keep the correct order after Undo and Redo commands
How to reproduce:1. Open the user-attached project “BugTest1”2. Open the “SampleScene” scene3. Under the GameObject Root → Child B, ... Read more
Gizmos are not drawn when loading the different scene in the Play Mode
How to reproduce:1. Open the attached project “Gizmos”2. Open the “Scene 1” scene3. Enter the Play Mode4. Press the Space key to loa... Read more
URP CopyDepth process being executed when DepthPriming Mode is enabled
How to reproduce:1. Open the attached project “DepthPriming”2. Enable the Frame Debugger3. Observe the executing processes Expected ... Read more
Unity freezes when high RigidBody.addforce force value is used
Reproduction steps: Open the attached project “Freeze” Open the scene “Assets/Scenes/SampleScene” Enter the Play mode Press the keyb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SoundChannelInstance::setDelay when loading an AssetBundle containing a Timeline with an AudioClip at Scene startup
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields