Search Issue Tracker
By Design
Votes
0
Found in
2022.3.40f1
6000.0.13f1
Issue ID
UUM-77267
Regression
Yes
UI Prefab buttons for the navigation in the Scene are reversed when Prefab is added to the Scene
How to reproduce:
1. Create a new project
2. Open the “SampleScene”
3. Create a new Prefab (Assets → Create → Prefab)
4. Drag and drop Prefab to the Hierarchy
5. Observe Prefab buttons in the Inspector
Expected result: Buttons are displayed in the “Open”, “Select”, and “Overrides” sequence
Actual result: Buttons are in the reversed sequence
Reproducible in: 2022.2.0a15, 2022.3.40f1, 6000.0.13f1
Not reproducible in: 2021.3.41f1, 2022.2.0a14
Reproducible on: Windows 10
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note:
Closing this as by designed. The change was done because all Open buttons for assets (also other asset types) are placed to the right side.