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Won't Fix
Won't Fix in 6000.3.X
Votes
0
Found in
2021.3.41f1
2022.3.40f1
6000.0.14f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-77260
Regression
No
Custom Lightmaps unload Scene when Scene Reload is turned off
How to reproduce:
1. Create an empty URP project
2. Install the “Bakery - GPU Lightmapper” Asset from the Unity Asset Store
3. Open any of the example Scenes provided in Assets/Bakery/examples
4. Open the Lighting tab (Window -> Rendering)
5. Change the Light Probe mode to L1 and Occlusion Probes to OFF
6. Bake the Lightmap asset
7. Open the Project Settings window (Edit -> Project Settings)
8. Under “Enter Play Mode Settings” set the “When entering Play Mode” field to “Do not reload Domain or Scene”
9. Enter Play mode
10. Observe the console window and the Game view
Expected result: Custom Lightmaps do not unload Scene when Scene reloading is turned off
Actual result: Scene gets unloaded
Reproducible in: 2021.3.41f1, 2022.3.40f1, 6000.0.14f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.