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Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
[FrameDebugger] Frame debugger doesn't show rendering event details afte...
Steps to repro: 1. Open attached project and 'test' scene;2. Click on Scene view tab in Editor;3. Launch Play mode;4. Open Frame Deb... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...
How to reproduce:1. Create a new project2. Import the Avalon.tff to the project3. Install TMP package4. Window > TextMeshPro >... Read more
Coroutine does not continue after yield returning loaded Addressable Ass...
How to reproduce:1. Open the "Boot" Scene in the attached "AddsSceneBug.zip" Project2. Enter Play Mode3. Observe the "Main" Scene in... Read more
LODs array is not updated instantly when inserting new LODs
Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more
[HDRP] Need to update HDRP wizards documentation
The location of HDRP wizard is outdated in the doc Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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