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Changing the Visual Element size moves it when two visual elements are c...
How to reproduce: 1. Open the attached project "MovingReproduction" 2. In the Project window, open the "NewUXMLTemplate" UI Docume... Read more
[Package Manager] My Assets download progress label is hard to read when...
When downloading an asset from the My Assets section of the Package Manager, the download progress label is very hard to read when u... Read more
Crash on opening some HDRP scene with Windows Vulkan
Get SRP repository: https://github.com/Unity-Technologies/Graphics and open HDRP_Test project https://github.com/Unity-Technologies/... Read more
Layers drop-down button behaves differently from the Accounts or Layout ...
How to reproduce: 1. Open any (new) project 2. Click on the Layers button in the top right corner - Note the drop-down menu appear... Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project 2. Open scene Bug.unity 3. Check out the animation curves of the ChangeColorAnimation.an... Read more
[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...
Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Rep... Read more
[Terrain][Lightmap] Building lightmap for big terrain freezes editor
Steps to reproduce: 1. open users attached project 2. build lightmaps - starts using too much memory causing computer to be unusuab... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
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