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TextMeshPro SpriteAsset is not unloaded when switching scenes
Reproduction steps:1. Open the user-attached project "TestTMP.zip"2. Build and Run the project as a Development Build and Autoconnec... Read more
[VFX] OOM on GPU causing unexpected behavior with multiple spawner
Step to repro:- Open attached package in URP project- Observe the particle color Actual : black (or random)Expected : red Read more
Unity is altering lightmap UVs for non-statically batched objects in Player
How to reproduce:1. Open “StaticBatchingUVUnityBug(1).zip” project2. Open “SampleScene” Scene3. File > Build And Run Expected res... Read more
Nodes using derivatives are not stripped out in Raytracing, even when us...
Repro: Open scene in attached project Look at the rendering in game view Actual: !image-2022-07-08-11-36-08-320.png! Expected: !imag... Read more
OneSignal SDK package errors when importing assets
How to reproduce: Open the attached project "My Project (3)" Observe the errors in the Console Expected result: There are no errors ... Read more
Editor crashes silently when opening project
Reproduction steps:1. Open the user's attached project Expected result: The project opensActual result: The Editor crashes silently ... Read more
Editor crashes when painting tiles using the Tilemap Editor
How to reproduce: Open the user-attached project (Platformer.zip) In the Hierarchy select the “Grid“ GameObject In the Scene view pr... Read more
[URP] Depth Pre-pass is always executed regardless of project/pipeline s...
How to reproduce:1. Open the user's attached "DepthPrepassRepro.zip" project2. Open the "Repro" Scene3. Open the Frame Debugger (Win... Read more
Lights appear significantly brighter when using the Simple Lit shader
Reproduction steps:1. Open the attached “SimpleLitDiff.zip“ project2. Open the “Repro” scene3. Compare the Lit and Simple Lit lights... Read more
Baked NavMesh with intersecting objects is deleted on save when Max Slop...
How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject