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2
votes
Fixed

Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pa...

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Jan 27, 2023

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Version/s: 2022.2.5f1, 2023.1.0b2, 2023.2.0a6

Reproduction steps:1. Open the attached project “Atlas Bug.zip“2. In the Project window select the “New Sprite Atlas“ Sprite Atlas3.... Read more

6
votes
Fixed

Memory leak in Texture2D.CreateExternalTexture when using D3D11 platform

DirectX11

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Aug 02, 2024

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Version/s: 2022.3.41f1, 6000.0.14f1, 6000.1.0a2

Reproduction steps:1. Open the “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. In the Memory Pro... Read more

0
votes
Won't Fix

AsyncOperationHandle.PercentComplete always returns 0 when loading from ...

Package: Addressables

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Aug 29, 2022

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Version/s: 1.19.19, 1.20.0, 1.20.3, 1.20.5

Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more

0
votes
Fixed

[UNET WebGL] crossdomain error running from file:///

Networking

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Jul 02, 2015

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Version/s: 5.1.1f1

-e: see title, stops you from using the matchmaker service -repro:--build and run webgl--Click the "Start MatchMaker" button--Click ... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Not Reproducible

Services Window breaks and shows an indefinite "Loading..." label when d...

Window management

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Jul 31, 2019

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Version/s: 2018.3.0b3, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11

How to reproduce:1. Create a new project2. Open the Services window3. Undock it and dock it again4. Observe the Services window Expe... Read more

3
votes
Fixed

Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...

Serialization

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Sep 27, 2019

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Version/s: 2019.3.0a8, 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more

3
votes
Fixed

[Android] App crashes when loading animated mesh data from asset bundle

XR SDK

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Nov 11, 2019

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Version/s: 2019.3.0b10, 2019.3.0b11

Repro steps:1. Open attached project2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -&... Read more

3
votes
Won't Fix

ProBuilder window spams errors when opened and interacted in the Text Mode

Package: Probuilder

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May 13, 2024

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Version/s: 5.2.2

How to reproduce:1. Open the user-attached project “ProbuilderError”2. In the Toolbar click Tools → ProBuilder Window3. Make sure th... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

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