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Drag and drop nodes to a group doesn't work if edges are selected
It's not possible to drag and drop multiple nodes in a group if edges are selected. Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps: 1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip" 2. Enter Play Mode in Samp... Read more
AddComponentMenu does not set custom name in Inspector when script is no...
Reproduction steps: 1. Open the attached project "AddComponentMenu.zip" 2. Open scene "Scene" 3. Select any GameObject in the hierar... Read more
[VFX] ApplyShader is called when Visual Effect Asset particles are not r...
How to reproduce: 1. Open the attached project "VFXPerformance.zip" 2. Open "VFX Transparent.unity" Scene 3. Open Profiler window an... Read more
Importing a FBX model will incorrectly strip a suffix from Node Name
How to reproduce: 1. Open the attached project "NodeNameTruncation.zip" 2. Expand the in the Project View 3. Observe the names of th... Read more
[HDRP] Lens Flare, flares flipped for multiple elements with auto rotate...
Create a lens flare asset with multiple elements using rotation and notice the flares are flipped when selecting the auto rotate par... Read more
Material is displayed differently in the Game and Scene view when using ...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the GrabPassTest GameObject in the Sce... Read more
[URP][Speedtree] SpeedTree8 Shader has an artifact when convert to Billb...
SpeedTree8 Shader has an artifact when convert to billbard lod mesh Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView Scrollbar is jittering when Movement Type "Elastic" is selected and a mouse with a freewheel is used
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
- Editor freezes when handling Havok collision interactions between a thin collider and the player controller