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[HDRP] "Assertion failed on expression" exception thrown on creating new...
"Assertion failed on expression" exception thrown on creating new Project in HDRP Template Steps to Repro:1. Create a new Project in... Read more
[GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Ter...
-Editor crashes while baking Terrain game object using Progressive GPU Lightmapper.-Occurs on with NVIDIA GeForce GTX 1060 3 GB &... Read more
[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...
Steps To Reproduce: 1. Create a new project2. Hierarchy > 3D> Cube3. Drag the cube to Project window to make a Prefab4. Double... Read more
[2019.4] Editor gets stuck in Prefab Mode when method added to prefabSta...
How to reproduce:1. Open the attached project "1249713.zip"2. Open the "Test" Scene3. In the menu bar click "BugTest" > "Test bug... Read more
Render Pipeline Editor Resources asset isn't saved in the HDRP Default S...
How to reproduce:1. Open attached project "hdrp_final.zip"2. In the Menu bar, go to Edit > Project Settings...3. In the Project S... Read more
AssetDatabase.ForceReserializeAssets modifies data when used on a Prefab...
How to reproduce:1. Open the attached "1252436 repro" project2. Copy the content of Assets/HubProduction.prefab and save it for late... Read more
Crash when using AssetDatabase.FindAssets in a custom PropertyAttribute ...
How to reproduce:1. Open user-submitted project (AssetDatabaseBug.zip)2. Open the file 'TestClass.cs' and uncomment line 10([Formerl... Read more
IDropHandler is not triggered when the dragged object has IPointerDownHa...
How to reproduce:1. Open user's attached "Drag Drop Bug" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Drag and dro... Read more
The Editor's 'hasUnsavedChanges' functionality loses changes when at lea...
How to reproduce:1. Open attached project "hasUnsavedChangesInvalidChanges.zip" and scene "SampleScene"2. Open Profiler Window3. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected