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[ProBuilder] leaks memory when double clicking the inside of a hollow cu...
How to reproduce:1. Open the "1241105 repro" project2. Open "MainScene" from Assets > Scenes folder3. Open ProBuilder window from... Read more
VFX "Graph Output Particle Lit Mesh" node produces incorrect lighting du...
How to reproduce:1. Open attached project "VFX Graph normals bug.zip" and scene "SampleScene"2. Make sure that the particles are emi... Read more
[ECS] Crash on Unity.Entities.EntityDataAccess:AddComponentDuringStructu...
Reproduction steps:1. Open the user's attached "UnitMoveTest.zip" project2. Load the "TestScene01"3. Select and right-click on the "... Read more
Mesh filter becomes missing when switching from another scene
How to reproduce:1. Open user's attached "UnloadAssetBundleTest"2. Open "main" Scene found in Assets->Resources folder3. Enter Pl... Read more
Create project ID button resizes itself when Project Settings window is ...
To reproduce:1. Create a new project2. Open up Project Settings window (Edit > Project Settings)3. Click on Services4. Resize the... Read more
[ADB1 - ADB2 Regression] Assertion failed on expression: 'gForceReimport...
To reproduce:1. Open attached project ("case_1247090.zip")2. Select Assets > Create > Bug Test > Hit Enter3. Observe the Co... Read more
[Timeline] The Audio Track is not deleted when selecting "Delete" in the...
How to reproduce:1. Open the project "case_1222545-Audio_Track_delete"2. Open the Scene "SampleScene"3. Open the Timeline window (Wi... Read more
[macOS] .bundle plugins are not linked on Xcode project export
Reproduction steps:1. Open project in "nativePluginOSX2.zip"2. Build for Standalone (make sure "Create Xcode Project" is selected in... Read more
MenuItem validation function can be executed in the Hierarchy context menu
How to reproduce:1. Open the user's attached project2. Press GameObject in the toolbar3. Notice that the item "MenuItem" is not avai... Read more
Profiler Tooltip for 'Call Stacks' references 'Show Related Objects' whe...
To reproduce:1. Open the Profiler window2. Highlight 'Call Stacks' to see its Tooltip3. Notice it references 'Show Related Objects'4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject becomes gray when using HDRP and STP together on macOS
- [Linux] "EndLayoutGroup: BeginLayoutGroup must be called first." error when selecting "Reset", "Sample Bind-Pose" or "Enforce T-pose" in the Humanoid Avatar Configuration
- “IndexOutOfRangeException” error thrown in the Console when undoing Cube creation in Entities Hierarchy Subscene
- Tier Settings window UI elements shift/migrate when docked and resized
- Editor freezes and throws OutOfMemoryException when selecting a SpriteAtlas-packed texture in the Addressable Assets Profiler