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[2D] Animation Property text overlaps with its input field under prefere...
When a created bone is selected in the project window and Animation Preferences settings window is opened. The text of properties un... Read more
RigidBody Constraints are not applied when a Collider is added at runtim...
How to reproduce:1. Open tester-attached project (ConstraintsBugRuntime.zip)2. Select the 'PlayerSpawner' GameObject3. Next to the '... Read more
[HDRP ] Oblique projection produces repeating smaller size screens when ...
How to reproduce:1. Open attached project "VolumeFogObliqueFrustum.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, le... Read more
[URP] Particles have green and pink artifacts when used with Transparent...
How to reproduce:1. Open the attached "1240033 repro" project2. Open the "SampleScene" from Assets > Scenes folder3. Enter Play M... Read more
[ECS] Crash on hitting an invalid memory address when entering Play mode
Reproduction steps:1. Download the project attached by the user2. Open "SampleScene"3. Enter Play mode (If it didn't reproduce the f... Read more
[HDRP] Editor freezes on changing Planar reflection resolution to 16384
Editor freezes on changing Planar reflection resolution to 16384. Steps to repro:1. Create a new HDRP Project.2. Hierarchy > Righ... Read more
RigidBody loses its constraints when its GameObject is unparented and th...
How to reproduce:1. Open user-submitted project (ConstraintsBugParent.zip)2. Enter Play Mode3. Select the Sphere in Scene View and s... Read more
[GPU PLM] Crash with empty stacktrace when starting bake in the new scen...
Steps to repro:1. Open the attached project 'case_886275-Progressive_Lightmapper_Adventure_Game' and 'ProgressiveLightmappingExample... Read more
il2cpp.exe errors are thrown when building a specific project
Steps to reproduce:1. Open user's attached project "SuperTrainsX2PLAYERcopy.zip"2. Build it3. Build fails with error "il2cpp.exe --c... Read more
[API] Setting exposed properties via script ignores the set min/max ranges.
Repro steps:1. Import the attached project and open the ExposedPropertiesViaScript scene.2. Select the VFX in the scene and observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS