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Assembly reference errors are thrown when imported assemblies have stron...
Reproduction steps:1. Open the user's attached project ("GoogleSpeech Test Project.zip")2. Reimport "Plugins" folder3. Inspect conso... Read more
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce:1. Open User-supplied project.2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Proje... Read more
URP 8.1 breaks UNITY_MATRIX_I_VP
How to reproduce:1. Open user-submitted project (ReproWorldReconstruction2020.zip)2. Open the Scenes/Bug scene and observe the Game ... Read more
[Profile Analyzer] Incorrect details in Thread window are shown when loa...
How to reproduce:1. Open attached "ProfilerAnalyzer" project2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)3. In... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when setting...
How to reproduce:1. Open the attached 'project-1244125.zip' project2. In the 'Project Settings' > 'Player' > 'Other Settings' ... Read more
[Unity NetCode] InvalidOperationException is thrown when using Ghost Aut...
How to reproduce:1. Create a new Unity project2. Import the Unity NetCode package3. Create a Cube and turn it into a Prefab4. Create... Read more
ArgumentException errors are thrown when 2D Game Kit is imported for the...
How to reproduce:1. Create a new 2D project2. Install 2D PSD Importer from the Package Manager (If the package is not present)3. Go ... Read more
External tool path slashes are inconsistent and does not represent MS-DO...
How to reproduce:1. Open any project with android support2. Navigate to Preferences > External Tools3. Check the "Recommended" ch... Read more
[Blackboard] Properties within categories mess up the order of re-arrang...
Repro steps:1. Open the attached vfx.2. Try re-arranging a property on blackboard by click-moving it to another spot3. Observe that ... Read more
Netcode ServerTick time rollbacks when running on client
Steps to reproduce:1. Open User-supplied project2. Build the Sample scene3. Enter Play mode in the Sample Scene in the Editor4. Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Selection outline is not shown when selecting a high intensity HDR Swatch preset in Color Picker