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[Android] Input.location.Start doesn't update on android 12
Reproduction steps: 1. Open the attached user's project "LocationTest.zip" 2. Build for Android 3. Observe Latitude and Longitude no... Read more
[Android] [Play Asset Delivery] "Not enough storage space to install req...
Reproduction steps: 1. Extract the attached project “ReproProj” 2. Use the instructions to install the Player on the device [https... Read more
Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX...
How to reproduce: 1. Create a new project 2. Import the “Carmen.fbx” file into the project Expected result: The file is importe... Read more
Building with Autoconnect Profiler enabled throws error that ShowProfile...
Steps to reproduce: 1. Create a new project 2. Enable Development build and Autoconnect Profiler 3. Build and Run Notice error in c... Read more
The Cursor is visible when Cursor.visible is set to false and new InputS...
How to reproduce: 1. Open attached "case_1273522.zip" project and SampleScene scene 2. Enter the Play mode 3. Keep the Cursor above ... Read more
Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the Activity Monitor and observe the Unity process Memory ... Read more
[Package Manager] User Not Logged In error appears if the editor is laun...
If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more
Crash when selecting two cameras in the hierarchy when there is a Terrai...
How to reproduce: 1. Download, extract and open the attached project (1098608_repro.zip) 2. Open scene 'Game' (Assets -> Scenes) 3. ... Read more
[Android] CommandInvokationFailure appears in console when inspecting th...
To reproduce this issue: - Install either Unity Editor 2019.3 or 2019.2 using the HUB - install the Android Module and the Android S... Read more
Some lit Shaders are having huge count of variants which leads to projec...
How to reproduce: 1. Open the user's attached "GLTFSizeRepo" project 2. Select any ShaderGraph from "Packages -> glTFast -> Runtime ... Read more
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