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Fixed in 2019.1

Fixed in 2018.2, 2018.3



Found in



Issue ID




Building with Autoconnect Profiler enabled throws error that ShowProfilerWindow could not be called

Build Pipeline


Steps to reproduce:

1. Create a new project
2. Enable Development build and Autoconnect Profiler
3. Build and Run
Notice error in console:
Couldn't call method ShowProfilerWindow because the class CreateBuiltinWindows or method couldn't be found.

Reproduced with: 2019.1.0a4, 2018.3.0b5, 2018.3.0a8, 2018.3.0a5, 2018.3.0a4, 2018.3.0a11, 2018.2.4f1
Not reproducible: 2018.3.0a3

Windows and Mac

Comments (8)

  1. B000adc36421587e95662a11b9f3585d?d=mm


    Oct 09, 2019 06:07

    You providing goodly guidelines share with us. I always search for a new blog related to m work.

  2. 8b94b9228dc7bf8ee4bac59a23d6cccc?d=mm


    Aug 07, 2019 08:11

    Definitely, we are usually motivated considering the mind-boggling guidelines you serve.

  3. 511f47a738c01536f93c049207319216?d=mm


    Jan 28, 2019 17:59

    This is not a fix. I don't think is fair that someone can mark it as fixed just because is fixed on a newer version. This is just unity workers who want a checklist pass off. Not actually help the community. We can't use anything new because Oculus can't run on any 2018.3 version or newer. So having the window profiler error in older versions make unity obsolete for Quest or any Oculus Program that you want to test. We need these tools.

  4. E8080ce6e9ecdabe5f590bfbd5866930?d=mm


    Dec 20, 2018 08:33

    so many bugs!!!!!!!!!!!!!!!!

  5. 53b62659b53e3b6d66fdf0c827d0faf1?d=mm


    Nov 23, 2018 05:54

    Is this going to be fixed in Unity v.2018? I don't plan on going to version v.2019.

  6. 1588890344b18648ae9096fcf015a231?d=mm


    Nov 21, 2018 11:25

    Same with 2018.2.16f1 (tested on PS4)

  7. 5823a2c59b16f7afdb0b3b82e9591f74?d=mm


    Nov 01, 2018 07:51

    The same with 2018.2.14f1 (tested on OSX)

  8. Ed0323e5fad97a3cfb30352184f8c2b8?d=mm


    Oct 24, 2018 09:17

    Same issue with 2018.2.13f1

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