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Changes to material color don't reset when exiting the animation preview
How to reproduce: 1. Open the attached user “HDRBug.zip“ project 2. Open the “SampleScene” Scene 4. Open the Animation window (Wi... Read more
EditorApplication.focusChanged isn't triggered when the Editor is minimi...
How to reproduce: 1. Open the attached user “EditorAppFocusBug.zip“ project 2. Open the “SampleScene“ Scene 3. Minimize the Edito... Read more
Light Probe GPU memory is not deallocated when cancelling a bake
Steps to reproduce: # Open any scene # Open the Task Manager and view your GPU memory utilization # Add some probes # Crank ... Read more
Editor visual glitches appear when moving GameObject with Reflection Pro...
Reproduction steps: 1. Open the attached "GlitchRepro" project 2. Open “Assets”/Scenes/SampleScene.unity scene 3. In the Hierar... Read more
Items in the ListView can’t be selected if there’s already selected item...
How to reproduce: 1. Open the user’s attached “Kabam-UI-Toolkit-UGUI-Issue.zip” project 2. Enter Play Mode 3. Click on any of the... Read more
Curve window opens when right clicking on the curve
Reproduction steps: 1. Open the attached project “CurveRepro“ 2. Select “MyCurve“ in the Hierarchy window 3. Right-click on the c... Read more
Variable name overlaps range slider in Inspector window when having a lo...
How to reproduce: 1. Open the attached “range.zip” project 2. Open “SampleScene” Scene (Assets > Scenes > SampleScene) 3. In the ... Read more
Graphics.CopyTexture doesn't work correctly when using Texture Streaming
How to reproduce: 1. Open the user-attached project “TextureStream” 2. Click Build And Run 3. In the Player, click "Load Tex0", "App... Read more
Animator.GetFloat returns parameters from the last frame
How to reproduce: 1. Open the user-attached project "AnimatorFloatsAndRigConstraints" 2. Open the "SampleScene" scene 3. Enter the P... Read more
[RayTracing] Crash when the Player is closed
Reproduction steps: 1. Open the attached project “AltCrash” 2. Build and run the Player (File > Build And Run) 3. Open the Player... Read more
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