Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.31f1
2022.3.12f1
2023.1.18f1
2023.2.0b15
2023.3.0a11
Issue ID
UUM-54395
Regression
No
"An infinite import loop has been detected when processing post process all assets callbacks" is thrown when importing Stingray PBS from Maya
How to reproduce:
1. Open the user's attached project
2. Select Assets/gwen unity.fbx
3. Click "Extract Textures..." in the Inspector window
4. Click "Select Folder" in the opened window
Expected results: No errors are thrown in the Console window
Actual results: "An infinite import loop has been detected when processing post process all assets callbacks" is thrown
Reproducible with: 2021.3.31f1, 2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.