Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.7.0
1.8.0-pre.1
Issue ID
ISXB-676
Regression
No
PhysicsRaycaster is not respecting the displayIndex when using multiple displays
How to reproduce:
1. Open the attached project "MultiDisplayTest.zip"
2. Enter Play Mode
3. Click on the "CircleSprite" in the Game view window with "Display 1"
Expected results: "CircleDisplay2" in the Game view window with "Display 2" does not change its color
Actual results: "CircleDisplay2" in the Game view window with "Display 2" does change its color
Reproducible with: 1.7.0, 1.8.0-pre.1 (2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11)
Could not test with: 2021.3.31f1 (compilation errors in the Console window)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36255
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36255