Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.0f3
Issue ID
899256
Regression
No
Setting hideFlags to HideFlags.None on a component breaks the prefab
To reproduce:
1. Open attached project
2. Select Cube prefab in Project view
3. Right click on Hideflagstest script component on the prefab and select Do Not Push Me (it sets HideFlags to None)
4. Reimport Cube prefab by right click -> Reimport
5. Observe prefab
Expected: setting HideFlags to None does not break the prefab
Actual: settign HideFlags to None breaks the prefab
Reproduced in 5.5.2p4, 5.5.3f1, 5.6.0f3, 2017.1.0b1
Postponed: Will be fixed as part of the new prefab workflow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment