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[Linux] No audio output when playing audio
Reproduction steps: 1. Create a new project 2. Move the “TestBugNoAudio” file to the Assets directory 3. In the Project window, s... Read more
Building with Autoconnect Profiler enabled throws error that ShowProfile...
Steps to reproduce: 1. Create a new project 2. Enable Development build and Autoconnect Profiler 3. Build and Run Notice error in c... Read more
The Cursor is visible when Cursor.visible is set to false and new InputS...
How to reproduce: 1. Open attached "case_1273522.zip" project and SampleScene scene 2. Enter the Play mode 3. Keep the Cursor above ... Read more
[Package Manager] User Not Logged In error appears if the editor is laun...
If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more
Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the Activity Monitor and observe the Unity process Memory ... Read more
Crash when selecting two cameras in the hierarchy when there is a Terrai...
How to reproduce: 1. Download, extract and open the attached project (1098608_repro.zip) 2. Open scene 'Game' (Assets -> Scenes) 3. ... Read more
[Android] CommandInvokationFailure appears in console when inspecting th...
To reproduce this issue: - Install either Unity Editor 2019.3 or 2019.2 using the HUB - install the Android Module and the Android S... Read more
RTHandles in URP causes memory allocation in multi-camera scenarios
Steps to reproduce: 1. Open the “Defender 2D” project 2. Open “Camera Stacking” scene 3. Enter Play Mode 4. Compare and observe ... Read more
Terrain details are pink even when a Prefab Shader is set to one of the ...
How to reproduce: 1. Open the "case1170443_ReproProject" Project 2. Open the "Scenes/SampleScene" Scene 3. Observe the Scene window ... Read more
Some lit Shaders are having huge count of variants which leads to projec...
How to reproduce: 1. Open the user's attached "GLTFSizeRepo" project 2. Select any ShaderGraph from "Packages -> glTFast -> Runtime ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup