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GameView's Scale lower limit depends on the Windows Scale setting with H...
To reproduce:1. Use a high DPI monitor (anything above 1080p should work)2. Open any project or create a new one3. Drag the Game Vie... Read more
[2018.2] [iOS] [Vuforia] Crash in Thread 1: EXC_BAD_ACCESS (code=1, add...
To reproduce:1. Open project2. Add AR camera to the scene3. Build and run on iOS4. Change device rotation Expected: the camera will ... Read more
Projects built with .NET 4.6, DateTime.Now always returns current UTC ti...
Reproduction steps:1) Download and open TimeTest.zip project2) Build and run "TimeTest1.unity" scene on an Android device-- Notice t... Read more
"System.Net.CookieContainer" throws an "ArgumentException" error when us...
How to reproduce:1. Make sure to switch the system locale to one that does not conform to UTF-8 like “Japanese (Japan)”2. Make sure ... Read more
[Apple silicon][M1] Game view FPS is very low when the view is moved to ...
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro:1) Connect an exte... Read more
[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps:1. Open the attached Unity project.2. In Build Settings, switch to either the iOS or Android platform.3. Build and deplo... Read more
[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps:1. Create a new Project with URP or HDRP2. In the Project window create a new Unlit Graph and open it3. In the Sh... Read more
Shaders are ignored when executing Build Asset Bundles method from conso...
How to reproduce:1. Open any command-line interpreter2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -execut... Read more
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project2. Uncomment the 10th line in the “LayoutEngine.cs“ Script and sav... Read more
[Android][IL2CPP] App crashes after executing Application.Quit
Repro steps:1. Open attached project2. Build and Run on Android3. Press the back button4. If the app doesn't crash try to resume it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument