Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.0b16
Issue ID
UUM-21468
Regression
No
Map Overlays in Rendering Debugger causes Game View to glitch when shaders are compiling
To reproduce:
- Create a new template project
- Open Rendering Debugger window (Window > Analysis > Rendering Debugger)
- Enter Play mode
- In Rendering Debugger window, set Map Overlays to Anything other than None
Result: Game View is glitching, looks like it happens until shader is compiled (see the status bar on the right bottom corner)
Notes:
- It cannot be reproduced after shader compilation is complete, so you need to create a new project and try again.
- First few frames right after entering play mode also results in glitches.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We are focusing on critical issues at the moment, this is a minor temporary artifacts happening only the first time a project is imported, in editor debug mode, while shaders are compiling asynchronously and the rest of the scene is black, because of the materials being rebuilt.
Please reopen it if for some reason this is a critical issue preventing you from working
Resolution Note (2022.2.X):
We are focusing on critical issues at the moment, this is a minor temporary artifacts happening only the first time a project is imported, in editor debug mode, while shaders are compiling asynchronously and the rest of the scene is black, because of the materials being rebuilt.
Please reopen it if for some reason this is a critical issue preventing you from working