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Fixed

Votes

1

Found in

2022.2.0b16

Issue ID

UUM-21478

Regression

No

Light layers only work with Directional light

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To reproduce: 
# Open the attached project
# In UniversalRP-HighQuality asset, under Lighting section, toggle "Use Rendering Layers" 
# Look into Scene, Game View and Builds on Android and iOS.

Result: Lighting from Spot and Point lights disappears in Scene and Game views when "Use Rendering Layers" is enabled.

Also affects: 2023.1.0a24

Comments (2)

  1. Disastorm

    Dec 23, 2022 12:46

    Ok tested it in a new project.
    Render Layers only works properly in Deferred rendering, it does not work in Forward or Forward+.
    Light Culling Mask only works properly in Forward, it does not work properly in Forward+ or Deferred.

    So effectively:
    Forward: selective lighting can only be done with Culling Masks
    Deferred: selective lighting can only be done with Render Layers.
    Forward+: selective lighting can not be done in any way.

  2. Disastorm

    Dec 18, 2022 16:45

    Seems to still be happening in 2022.2.1f.
    Not really any workaround either because when disabling "Use Rendering Layers" the light Culling Mask also does not work at all.

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