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Fixed in 2023.1.0a26
Fixed in 2022.2.4f1
Votes
1
Found in
2022.2.0b16
Issue ID
UUM-21478
Regression
No
Light layers only work with Directional light
To reproduce:
- Open the attached project
- In UniversalRP-HighQuality asset, under Lighting section, toggle "Use Rendering Layers"
- Look into Scene, Game View and Builds on Android and iOS.
Result: Lighting from Spot and Point lights disappears in Scene and Game views when "Use Rendering Layers" is enabled.
Also affects: 2023.1.0a24
Comments (2)
-
Disastorm
Dec 23, 2022 12:46
Ok tested it in a new project.
Render Layers only works properly in Deferred rendering, it does not work in Forward or Forward+.
Light Culling Mask only works properly in Forward, it does not work properly in Forward+ or Deferred.So effectively:
Forward: selective lighting can only be done with Culling Masks
Deferred: selective lighting can only be done with Render Layers.
Forward+: selective lighting can not be done in any way. -
Disastorm
Dec 18, 2022 16:45
Seems to still be happening in 2022.2.1f.
Not really any workaround either because when disabling "Use Rendering Layers" the light Culling Mask also does not work at all.
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Resolution Note (fix version 2023.1.0a26):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-20184
Resolution Note (fix version 2022.2.4f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-20184