Search Issue Tracker
[Window Management] Editor Window Alt-Tabs on changing Asset Icon Shape/...
Changing the Icon color or shape in the Prefab overrides window, opens up the last opened window(alt-tab) and the Icon remains uncha... Read more
[URP][XR][XR SDK] World reconstruction (which uses MATRIX_I_V_P matrix) ...
Reproduction steps: 1. Open attached project ("TestDepthRecURP-develop.zip") 2. Open "Scene" scene 3. Enter Play mode Expected resu... Read more
[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce: 1. Open user's attached project "DemoProject.zip" 2. Select Assets/Shaders/URPIsolines.shader 3. Compile code fo... Read more
Bolt - Setting graph variable in function breaks C# generation
Create a Flow function and add a graph variable. !https://support.ludiq.io/s/attachments/21929/5/437/c1773d1a1613e8a4e47d3e7dc5299e... Read more
IndexOutOfRangeException is thrown from Selectable.OnEnable/OnDisable wh...
How to reproduce: 1. Open user-submitted project (SelectableException.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the '... Read more
[Packman] Package description scrolls to top on importing any package sa...
On importing any package sample which involves package compilation, the package description section scrolls to top every time. Refer... Read more
[URP 2D Renderer] SpriteMask with specific layer order does not work if ...
How to reproduce: 1. Open attached project "2DLight_NormalMap_Spritemask_Issue.zip" and scene "SampleScene" 2. Open Edit -> Project... Read more
[Packman] Horizontal slider gets clipped on clicking package version dro...
Horizontal slider in package manager gets clipped on clicking package version dropdown. Refer the attached screenshot Steps to repr... Read more
Metal Editor view repaint causes geometry explosion randomly
Metal Editor has multiple views and each of them has a separate queue for GPU command buffer submission. Last time I tested the beh... Read more
MemoryProfiler throws OverflowException when trying to open Snapshot
How to reproduce: 1. Open attached "MemoryProfilerException.zip" project 2. Open the Memory profiler 3. Enter Play Mode 4. Right aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects