Search Issue Tracker
Fixed
Won't Fix in 2022.1.X
Fixed in 2022.2.3f1, 2023.1.0a24
Votes
0
Found in
2022.1.23f1
2022.2.0b16
2023.1.0a20
Issue ID
UUM-20023
Regression
Yes
Luminance of Thread block UI in Timeline view of Profiler isn't updated when selecting them
How to reproduce:
1. Open a new Unity project
2. Open the Profiler window
3. Capture some data
4. Change the module details panel into the Timeline view
5. Select any Thread block
Expected result: Thread block UI luminance is updated
Actual result: Thread block UI luminance isn’t updated
Reproducible with: 2022.1.0a4, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.0a3
Reproduced on: macOS 13.0 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note (fix version 2023.1.0a24):
Fixed in 2023.1.0a24
Resolution Note (fix version 2022.2.3f1):
Fixed in 2022.2.3f1
Resolution Note (2022.1.X):
Unity 2022.1 tech stream doesn't accept any new changes as 2022.2 is about to be released