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Jerky initialization of Joints occurs when Configurable Joint Limits are...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Ragdoll Bug Repro” Scene 3. Select the “FannequinV2RootD... Read more
Player .exe remains open as a background task after closing it when Acti...
Reproduction steps: 1. Open the attached “BackgroundProcessBug.zip” project 2. Build and Run the project (File > Build and Run) 3... Read more
CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps: 1. Open the attached "PhysicsPerformanceRepro.zip" project 2. Open the "OutdoorsScene" Scene 3. Enter the Play m... Read more
[Linux] Folder name is truncated when dot is used in the name
How to reproduce: 1. Create a new project 2. Open the Project window (Window->General->Project) 3. Create a new Folder with "a 1.... Read more
Standard Shader with Cutout mode doesn't work in the Player when Shader ...
To reproduce: 1. Open the project “UnityShaderGraphStandartShaderBug2” 2. Open the “SampleScene” 3. Notice that the Cube is not ... Read more
[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...
How to reproduce: # Create and open a new project # Open the Build setting window by going to the menu bar: File > Build Setting... Read more
[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...
To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project. 2. Build and run for android device. Expected result:... Read more
[MacOS] "Bloom" does not work in Standalone Build
Steps to repro: 1. Open original project "BugTestProject.zip" 2. Open "SampleScene" 3. Observe that bloom works in the Game view 4. ... Read more
[iOS] Screen.safeArea is incorrectly updated when rotating the device
How to reproduce: 1. Open the attached Project "SafeArea-unity" 2. Build and Run the Scene "SampleScene" on iOS 3. Observe the or... Read more
[Android][GLES2] Image inside a UI Mask is not visible on some Android d...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Observe the device’s display Actual: Image isn't rendered... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL